| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| Multiple format string vulnerabilities in the ID Software Doom 3 engine, as used by Doom 3 1.3.1 and earlier, Quake 4 1.4.2 and earlier, and Prey 1.3 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format string specifiers in (1) a PB_Y packet to the YPG server or (2) a PB_U packet to UCON. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain. |
| Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary commands via a long initial connect packet. |
| Quake 1 and NetQuake servers allow remote attackers to cause a denial of service (resource exhaustion or forced disconnection) via a flood of spoofed UDP connection packets, which exceeds the server's player limit. |
| Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack. |
| Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malformed (empty) UDP packet. |
| Quake 2 (Q2) server 3.20 and 3.21 allows remote attackers to obtain sensitive server cvar variables, obtain directory listings, and execute Q2 server admin commands via a client that does not expand "$" macros, which causes the server to expand the macros and leak the information, as demonstrated using "say $rcon_password." |
| Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. |
| Buffer overflow in command-packet processing of Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a packet with a long cmd_args buffer. |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a modified client that asks the server to send data stored at a negative array offset, which is not handled when processing Configstrings and Baselines. |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address. |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to bypass IP-based access control rules via a userinfo string that already contains an "ip" key/value pair but is also long enough to cause a new key/value pair to be truncated, which interferes with the server's ability to find the client's IP address. |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to corrupt the server's client state data structure by exiting a session without a valid disconnect command, then reconnecting, which prevents a mod from being notified of changes in the client state. NOTE: the impact of this issue will vary depending on which mod is being used. |
| Multiple buffer overflows in Quake II server before R1Q2, as used in multiple products, allow local users to cause a denial of service (application crash) via the server console or rcon. |
| The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. |
| Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. |
| Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion. |
| Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server. |
| Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. |
| Absolute path traversal vulnerability in Quake II server before R1Q2 on Linux, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a download command with a full pathname for a directory in the argument, which causes the server to crash when it cannot read data. |
| Quake 2 server 3.13 on Linux does not properly check file permissions for the config.cfg configuration file, which allows local users to read arbitrary files via a symlink from config.cfg to the target file. |